Update 4.10: Mathematical precision added to the Armor Viewer

Unravel the secrets of our latest update: Exact Armor Values, new camouflages, maps and tank rebalancing!
 

Update 4.10 for World of Tanks: Mercenaries will be available soon on PlayStation 4 and Xbox! This update introduces new features, from knowing your exact Armor Values, to dressing up with new camos and taking them for a spin in the updated map rotations.

You can find out more in the patch notes for Update 4.10 or read on to check out the highlights!

→ Update 4.10 Patch Notes

Please note that this is a preview of new content coming to World of Tanks: Mercenaries. Update notes and contents are subject to change - always refer to in game values for the latest and most accurate information.

 

Exact Armor Values


Knowing where to hit (and what to defend) in a tank is crucial to achieve victory. That’s why we have finished the development of the Armor Tab and sent it straight to the factories, to be included in Update 4.10.

The Armor Tab allows users to see the exact armor values (thickness) on a tank using a color-coded Armor Reel and model of the tank. On this reel, individual armor values exist as markers within their respective color-coded range, allowing players to navigate the reel to see the exact armor values of each specific plate.

As the player navigates to a specific armor value marker, the corresponding armor plate is highlighted on the tank model.

Update 4.10 is also bringing additional Camouflage options for Czechoslovakia, Italy, USSR, and Germany!

 

Summer

  • Interwar 5- Tone Camouflage

​​​​​Summer

  • NATO 3-Color Woodland

 

 

 

 

Desert

  • NATO Desert Tan

Winter

  • Modern Winter

 

 

 

  • Winter Three-Tone

 

 

 

  • Spots and Stripes 

 

 

Desert

  • Three-Tone open terrain

 

 

 

  • Three-Tone Modern

 

 

 

  • Three-Tone Digital

 

 

Urban

  • Yellow

 

 

 

  • Red and Blue

 

 

 

  • Three-Tone

 

 

Winter

  • White

 

 

 

Summer

  • Two-Tone

 

 

 

Desert

  • Solid Color

 


Map Rotations

Based on the results of our latest player survey, we have adjusted the Map Rotations in the Update 4.10 to take you to your favorite battlegrounds more frequently. Here’s a list of the maps that you will be seeing more/less often:

Increased frequency:

  • Abbey
  • Airfield
  • Arctic Region
  • Cliff
  • El Halluf
  • Ghost Town
  • Himmelsdorf
  • Karelia
  • Malinovka
  • Mines
  • Mountain Pass - Summer
  • Mountain Pass
  • Murovanka
  • Pacific Island
  • Prokhorovka
  • Sand River
  • Severogorsk
  • Siegfried Line
  • Steppes
  • Tundra
  • Westfield

Decreased frequency:

  • Amazon
  • Arctic Region - Summer
  • Arctic Region Snow
  • Baja
  • Berlin Winter
  • Cliff - Rain
  • Cliff Winter
  • El Halluf - Rain
  • El Halluf - War!
  • Himmelsdorf - Winter
  • Icebound
  • Kitimat
  • Liberty Fallen
  • Malinovka - Rain
  • Malinovka Winter
  • Mines - Rain
  • Mountain Pass - Snow
  • Murovanka - Winter
  • Pacific Island - War!
  • Panama
  • Prokhorovka - Winter
  • Rogue's Harbor
  • Ruinberg - War!
  • Ruinberg - Winter
  • Salvage Yard
  • Sand River - Night
  • Severogorsk - Snow
  • Siegfried Line - War!
  • Stadt der Dunkelheit
  • Tundra - Winter
  • Westfield Winter

 

More information about map balance adjustments can be found by clicking the link to the Patch notes article above.


Tank Balance Changes

Our games embody the nature of tank warfare itself: constant analysis and evolution. After carefully analyzing tank statistics and performance, we have rebalanced some vehicles to level the playing field!

China

  • 113
    • 122-mm 60-122T gun
      • Penetration: 249 → 258
  • 110
    • Turret 1
      • 122-mm 37-122JT gun
        • Reload time: 14 → 12.8
      • 122-mm D25-T gun
        • Reload time: 12.5 → 12.3
  • T-34-2
    • Removed 85mm S-53 gun
    • Removed 85mm Tip 56-85JT gun
    • Chassis 1
      • Shot dispersion movement/rotation: .2/.2 → .18/.18
    • Chassis 2
      • Shot dispersion movement/rotation: .18/.18 → .16/.16
    • 100mm 44-100JT gun
      • Accuracy: .4 → .38
    • 122-mm 37-122JT gun
      • Accuracy: .45 → .42

USSR

  • Matilda IV
    • FWD/ BWD top speed: 25/10 → 30/12
    • Terrain resistance: 1.03 / 1.26 / 2.29 → 1 / 1.2 / 2.2
    • Hull rotation speed: 35 → 38
    • Turret rotation speed: 34.13 → 38
    • View Range: 350 → 360
    • Reload time: 3.71 → 3.6

Czechoslovakia

  • Škoda T 40 + Žižka Škoda T 40
    • Health: 700 → 750
    • Turret Rotation Speed: 32 → 34

UK

  • Chieftain/T95 / Centennial
    • 90mm Gun T208 rifled gun
      • Reload time: 8.3 → 7.53
  • Caernarvon
    • Turret 1
      • OQF 17pdr Gun Mk VII gun
        • Reload time: 4.5 → 4
    • Turret 2
      • 32 pounder Gun OQF gun
        • Reload time: 8.3 → 8

US

  • M24 Chaffee
    • Chassis 1
      • Hull rotation speed: 40 → 44
    • Chassis 2
      • Hull rotation speed: 42 → 46
    • Turret 1
      • Turret rotation speed: 44 → 46
    • 75mm Gun M6 gun
      • Reload time: 5.2 → 4.8
    • Turret 2
      • Turret rotation speed: 44 → 48
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